Advanced Exploration Mode

Riftlands
Expedition Guide

Enter dangerous biomes, choose your path, battle creatures above level 100, and capture Rift-powered cards unavailable in normal exploration.

RIFT TAG BONUS   +10 HP   +10 ATK   +10 DEF   +10 SPD

What Are the Riftlands?

The Riftlands Expedition is a personal adventure mode for advanced players. Every expedition takes place on a branching map with battles, treasure, healing, mystery events, environmental dangers and a boss encounter at the end.

High-Level Hunting
Level 101+

Discover powerful creatures above the standard exploration range.

Personal Expedition
Your Own Run

Other players cannot steal your encounters or expedition rewards.

Permanent Capture Bonus
Rift +10 Stats

Every creature caught in the Riftlands receives the Rift Tag bonus.

How to Start Exploring

Unlock Dark Rift Access

Ashen Crater becomes available after your player has unlocked access to the Dark Rift.

Defeat Trinity

Defeating Trinity awards a Rift Beacon, which is required to enter Ashen Crater.

Prepare Your Active Creature

Bring a living, powerful active creature and make sure you have room available for any creature you want to catch.

Enter From the Riftlands Panel

Choose your available biome, spend the required Beacon and begin your personal expedition.

Important: Once an expedition begins, your Beacon is spent. Leaving early keeps creatures and treasure already earned, but does not grant expedition completion rewards.

Available Biomes

Starting Riftlands Biome

Ashen Crater

A volcanic wasteland of lava fissures, ash storms and molten predators.

Levels 101–150 1 Rift Beacon Boss: Cindermaw Legendary: Ignivara
Unlocked at Riftlands Rank 5

Stormgrave Peaks

A deadly storm kingdom of lightning-charged beasts and broken mountain paths.

Levels 111–160 1 Charged Beacon Boss: Voltaris Legendary: Zephyron

How the Map Works

Each run begins with a standard creature encounter. After resolving it, select one of two branches: a tougher combat route with a healing node, or a reward route with treasure and mystery risks. Both routes lead to the biome boss and then the exit.

Ashen Crater Route

Creature Trail
        /              \
  Elite Den         Ashen Cache
      |                  |
Ember Spring        Smoke Veil
        \              /
          Titan Crater
               |
          Exit Portal
RouteWhat You FaceRecommended For
Elite RouteStronger encounter followed by a healing node.Players hunting Elite cards or needing a safe recovery before the boss.
Reward RouteTreasure followed by an unpredictable Mystery node.Players hunting rare discoveries and greater item rewards.

Ashen Crater Nodes

Creature Trail — Starting Encounter

Your expedition begins with a standard Rift encounter. Possible creatures include Emberjaw and Ashscale Drake. Once the encounter is resolved, you choose your route.

Elite Den — Combat Route

A stronger encounter node featuring Cinderfang or Molten Warden. These creatures are classified as Rift Elite.

Ember Spring — Recovery Node

Reached after clearing Elite Den. Your active creature is restored to full HP before continuing toward Titan Crater.

Ashen Cache — Treasure Route

Provides Coins, a Net and possible Essence rewards. At Riftlands Rank 3, the Cache earns enhanced treasure bonuses.

Smoke Veil — Mystery Node

A risky node that may grant treasure or healing, trigger a trap, or reveal a creature encounter. It can uncover the rare Pyre Serpent.

Titan Crater — Boss Encounter

Home of Cindermaw, Ashen Titan, a level 150 Rift Boss. Cindermaw has massive boss-only stat boosts and must be reduced to 1 HP before it can be captured.

Exit Portal — Complete the Run

Exit after resolving Titan Crater to complete Ashen Crater, earn +100 Rift XP, and receive a Charged Rift Beacon when the boss was cleared.

Battle and Capture Controls

Attack

Damage the wild creature with your active card. Wild creatures counterattack if they survive. Do not defeat normal, Elite, Rare or Legendary creatures you want to capture.

Catch

Attempt to catch the current creature without using a Net. Capture odds become better as the creature loses HP.

Use Net

Consume one Net for an improved catch attempt. Save Nets for valuable Elite, Rare, Boss or Legendary encounters.

Leave Expedition

End the current expedition safely. Captures and collected rewards remain yours, but completion XP and exit rewards are lost.

Boss Capture Rule: Rift Boss creatures must be weakened to 1 HP before a capture attempt. Legendary Rule: Rift Legendary creatures must be reduced below 20% HP before you can attempt to catch them.

Ashen Crater Creatures

CreatureClassWhere Found
EmberjawRift CreatureCreature Trail
Ashscale DrakeRift CreatureCreature Trail
CinderfangRift EliteElite Den
Molten WardenRift EliteElite Den
Pyre SerpentRift RareSmoke Veil
Cindermaw, Ashen TitanRift BossTitan Crater Only
Ignivara, Caldera HeartRift LegendaryUltra-rare expedition discovery

Environmental Conditions

Every expedition rolls one visible environmental condition. That condition stays active for the entire run and should influence which path you choose.

ConditionEffectBest Approach
Lava SurgeEvery non-exit node entered damages your active creature for 8% of its max HP.Use the Elite Route so Ember Spring heals you before the boss.
Ash StormNon-boss catch chances are reduced by 15%.Save Nets for captures you truly want.
Molten VeinTreasure grants bonus Coins and Essence; Smoke Veil rare odds improve.Take Ashen Cache → Smoke Veil.
HeatwaveElite and Boss creatures gain +30 Attack.Enter major fights at high HP.

Riftlands Rank and Unlocks

RankXP RequiredUnlock or Benefit
Rank 10 XPAshen Crater access after Dark Rift is unlocked.
Rank 2100 XPProgress milestone.
Rank 3200 XPEnhanced Ashen Crater treasure rewards.
Rank 5400 XPStormgrave Peaks unlocked.
Ashen Crater Clear: +100 Rift XP Stormgrave Clear: +150 Rift XP

Stormgrave Peaks

At Riftlands Rank 5, advanced explorers gain access to Stormgrave Peaks. This higher-level biome costs one Charged Rift Beacon and contains more powerful lightning and storm creatures.

Thunder Trail
        /              \
Tempest Roost       Storm Vault
      |                  |
Lightning Shrine   Thundercloud Veil
        \              /
       Skybreaker Summit
               |
          Summit Portal
CreatureClassWhere Found
SparkclawRift CreatureThunder Trail
Galecrest RocRift CreatureThunder Trail
ThundermawRift EliteTempest Roost
Stormhide BehemothRift EliteTempest Roost
Tempestra, Cloud SerpentRift RareThundercloud Veil
Voltaris, SkybreakerRift BossSkybreaker Summit Only
Zephyron, Storm CrownRift LegendaryUltra-rare expedition discovery

Stormgrave Conditions

ConditionEffect
Lightning StrikesEvery non-exit node entered damages your active creature for 10% of its max HP.
Gale ForceEvery wild Rift creature gains +30 Speed.
Charged SkyTreasure grants bonus Coins and Essence; rare storm discovery odds improve.
Tempest SurgeElite and Boss creatures gain +35 Attack and +25 Speed.

Rift Collection Log

Every captured Riftlands creature is added to your collection log. Your log tracks total captures, unique species, biome captures and prestige categories.

Standard Capture

Rift Creature

Common biome creatures found on standard encounter nodes.

Powerful Capture

Rift Elite

Stronger creatures generally found along combat-focused routes.

Special Discovery

Rift Rare

Harder-to-find creatures uncovered through mystery exploration.

Prestige Capture

Boss / Legendary

Boss-exclusive or ultra-rare creatures worthy of Global Chat announcements.

Community Milestones

Riftlands runs are personal, but major achievements are celebrated in Global Chat. Milestone announcements are triggered when a player:

Discovers a Legendary

The community sees when a legendary Rift encounter appears.

Captures a Legendary

Legendary captures earn a highlighted milestone announcement.

Captures a Boss

Catching Cindermaw or Voltaris is publicly celebrated.

Clears a Biome Boss Run

Finishing a boss-cleared expedition announces the achievement.

Explorer Tips

Prepare Before Entering

Bring your strongest active creature, verify it has enough HP, and leave party space open for new Rift captures.

Choose a Path Based on the Condition

Damaging conditions make the recovery route safer. Reward-boosting conditions make treasure and mystery nodes much more valuable.

Protect Valuable Catch Chances

Normal, Elite, Rare and Legendary encounters can be defeated before you capture them. Weaken creatures carefully and save Nets for special discoveries.

Know When to Leave

If you capture something rare but your active creature is nearly defeated, leaving safely protects your capture even though you forfeit completion XP.

Command Reference

The Riftlands can be played visually through the expedition interface. Commands are also available for players who prefer direct control.

CommandAction
!riftlands start ashenEnter Ashen Crater using one Rift Beacon.
!riftlands start stormgraveEnter Stormgrave Peaks using one Charged Rift Beacon.
!riftlands statusView the current expedition, encounter and condition.
!riftlands enter creatureEnter the starting encounter node.
!riftlands enter eliteChoose the combat/Elite branch.
!riftlands enter treasureChoose the treasure branch.
!riftlands enter healEnter the recovery node after an Elite route.
!riftlands enter mysteryEnter the Mystery node after a treasure route.
!riftlands enter bossEnter the biome Boss node.
!riftlands enter exitExit and complete the expedition.
!riftlands attackAttack the current Rift creature.
!riftlands catchAttempt to catch without using a Net.
!riftlands netAttempt to catch using one Net.
!riftlands leaveSafely leave the current expedition.

Enter the Riftlands

Gather your Beacons. Choose your path. Weaken powerful creatures. Capture what lies beyond the normal world.

  • !catch

    What it does:

    Catches the currently active wild creature on your platform. It also catches Trinity from the special ascension catch encounter once Trinity has been weakened to 1 HP.

    How to use it:

    Type !catch while a valid spawn is active.

    Important notes:

    - Normal wild catches use the game’s normal catch chance.

    - Trinity from !explore ascension must be weakened to 1 HP first.

    - The caught creature is added to your party if you have room.

    !catch net

    What it does:

    Uses a Net to guarantee a normal wild catch.

    How to use it:

    Type !catch net while a normal wild creature is spawned.

    Important notes:

    - Requires at least 1 Net.

    - Nets do not work on the special Trinity catch encounter.

    !explore cave

    !explore mountain

    !explore volcano

    !explore ocean

    !explore storm

    What they do:

    Explore a specific area to spawn a creature aligned with that area’s main element.

    How to use them:

    Type one of the commands above in chat.

    Area mapping:

    - cave = Earth

    - mountain = Air

    - volcano = Fire

    - ocean = Water

    - storm = Electric

    Important notes:

    - Explore has a cooldown.

    - Only one explored spawn can be active at a time.

    !explore darkness

    What it does:

    Explores the Dark area for Dark creatures.

    How to use it:

    Type !explore darkness.

    Important notes:

    - Darkness only has a 25% chance to produce a creature.

    - On failure, the game says the player saw nothing but dark shadows.

    - Darkness can also automatically award Soul Stones to the player.

    !explore ascension

    What it does:

    Consumes 1 Ascension Crystal to spawn a special catchable Trinity encounter.

    How to use it:

    Type !explore ascension when you have an Ascension Crystal.

    Important notes:

    - This is separate from !trinity and !trinity elite.

    - It creates a catch encounter, not the crystal boss battle.

    - Use !weaken until Trinity reaches 1 HP, then !catch to claim it.

    !attackgoblin

    Also works as:

    !goblinattack

    What it does:

    Attacks an active Gold Goblin for gold rewards.

    How to use it:

    Type !attackgoblin while the Gold Goblin event is active on your platform.

    Important notes:

    - Requires an active living creature.

    - Each successful hit awards 20 gold.

    - The Gold Goblin event is time-limited.

  • !trinity

    Also works as:

    !ascension

    !ascensionbattle

    What it does:

    Starts the normal Trinity solo boss fight that awards an Ascension Crystal if you win.

    How to use it:

    Type !trinity.

    Important notes:

    - Uses your full living party, one creature after another.

    - Your creatures are not killed in this fight; defeated ones are left at 1 HP.

    - Current Trinity stats:

    Lv 500, HP 10000, ATK 250, DEF 1, SPD 170

    - Trinity battle cooldown is currently removed.

    !trinity elite

    What it does:

    Starts the harder Trinity Elite solo boss fight that awards an Ascension Crystal 2 if you win.

    How to use it:

    Type !trinity elite.

    Important notes:

    - Uses your full living party.

    - Your creatures are not killed; defeated ones are left at 1 HP.

    - Current Trinity Elite stats:

    Lv 500, HP 15000, ATK 300, DEF 2, SPD 340

    - Trinity Elite cooldown is currently removed.

    !creator

    Also works as:

    !thecreator

    What it does:

    Starts a solo boss fight against The Creator. Winning awards the relic Immortal Fragment.

    How to use it:

    Type !creator.

    Important notes:

    - Uses your full living party like Trinity battles.

    - Creatures survive and are left at 1 HP instead of dying.

    - Current Creator stats:

    Lv 500, HP 30000, ATK 600, DEF 4, SPD 680

    - This boss is designed to be twice as strong as Trinity Elite.

    !weaken

    Also works as:

    !weakentrinity

    !attacktrinity

    What it does:

    Uses your active creature to fight the special catchable Trinity from !explore ascension.

    How to use it:

    After !explore ascension, type !weaken until Trinity is at 1 HP.

    Important notes:

    - Only the summoning player can weaken or catch that Trinity.

    - Your active creature must have more than 1 HP to attack.

    - Trinity cannot be reduced below 1 HP.

    - Once Trinity reaches 1 HP, use !catch.

    !ascend

    Also works as:

    !ascendactive

    !usecrystal

    !ascensioncrystal

    !usecrystal2

    !ascensioncrystal2

    What it does:

    Uses Ascension Crystals on your active creature to raise its level cap.

    How to use it:

    Make the target creature active, then type !ascend.

    Important notes:

    - First ascension uses an Ascension Crystal and raises the cap to 150.

    - Second ascension uses an Ascension Crystal 2 and raises the cap to 200.

    - The creature must already be at its current cap before ascending.

    - Ascended creatures are displayed with T1 or T2.

  • !creatures

    Also works as:

    !cratures

    !mycreatures

    What it does:

    Shows your main account summary.

    How to use it:

    Type !creatures.

    What it shows:

    - active creature

    - party size

    - yard size

    - coins and consumables

    - crystals

    - power rank

    - trainers

    - equipped relic

    - dungeon status

    - Dark Rift status

    - current Dark Contract target

    - R.P. training status

    !pets

    What it does:

    Shows the first page of your living party creatures.

    How to use it:

    Type !pets.

    Important notes:

    - Shows up to 4 creatures on page 1.

    - Includes level, HP, status, active marker, and tier tags.

    !pets2

    !pets3

    !pets4

    What they do:

    Show preset party pages 2, 3, and 4.

    How to use them:

    Type !pets2, !pets3, or !pets4.

    !petspage <page>

    What it does:

    Shows a specific party page.

    How to use it:

    Example: !petspage 2

    !items

    Also works as:

    !inventory

    !bag

    What it does:

    Shows your currency, consumables, evolution items, fusion items, crystals, Soul Stones, and equipped relic.

    How to use it:

    Type !items.

    !stats

    Also works as:

    !mystats

    !activestats

    What it does:

    Shows the full current stats of your active creature.

    How to use it:

    Type !stats.

    What it shows:

    - HP, ATK, DEF, SPD

    - base HP, base ATK, base DEF, base SPD

    - current status

    - booster usage

    - ascension tier

    - relic/special tags when relevant

    !ranking

    Also works as:

    !rankings

    What it does:

    Shows the top power rankings.

    How to use it:

    Type !ranking.

  • !active <partySlot>

    What it does:

    Sets one of your living party creatures as your active creature.

    How to use it:

    Example: !active 1

    Important notes:

    - Slot number is based on the living party list shown by !pets.

    !heal

    What it does:

    Uses 1 Potion to fully heal your active creature.

    How to use it:

    Type !heal.

    Important notes:

    - Requires an active living creature.

    - Requires at least 1 Potion.

    !revive <index>

    What it does:

    Uses 1 Revive to restore one of your dead creatures.

    How to use it:

    Example: !revive 1

    Important notes:

    - The revive index is based on the game’s revive list order.

    - If the party is full and yard has room, the revived creature is moved to the yard.

    - If both are full, the revive fails.

    !release

    Also works as:

    !deleteactive

    What it does:

    Deletes your current active creature.

    How to use it:

    Type !release.

    Important notes:

    - This is destructive and permanent.

  • !yard

    What it does:

    Shows your yard storage.

    How to use it:

    Type !yard.

    Important notes:

    - The yard stores extra creatures outside the active party.

    - Pages show up to 10 creatures each.

    !yard <page>

    What it does:

    Shows a specific yard page.

    How to use it:

    Example: !yard 2

    !yard page <page>

    What it does:

    Also shows a specific yard page.

    How to use it:

    Example: !yard page 3

    !yard store <partySlot>

    What it does:

    Moves a living party creature into your yard.

    How to use it:

    Example: !yard store 2

    Important notes:

    - Uses party slot numbering from the living party list.

    - If the stored creature was active, another living party creature becomes active if one exists.

    !yard take <yardSlot>

    What it does:

    Moves a creature from the yard back to the party.

    How to use it:

    Example: !yard take 1

    Important notes:

    - Requires a free party slot.

    !yardupgrade

    What it does:

    Increases your yard capacity.

    How to use it:

    Type !yardupgrade.

    Important notes:

    - Costs coins.

  • !shop

    What it does:

    Shows the shop inventory and your current totals.

    How to use it:

    Type !shop.

    Important notes:

    - Shows consumables, evolution/fusion items, food, stat boosters, and Slot+1.

    - Dungeon discounts can reduce the next purchase.

    !buy <item> [qty]

    What it does:

    Buys shop items in single or multiple quantities.

    How to use it:

    Examples:

    !buy potion

    !buy potion 5

    !buy food 20

    !buy meteorite 3

    What you can buy:

    - potion

    - revive

    - slot

    - battery

    - lighter

    - water

    - meteorite

    - net

    - food

    - protein

    - shell

    - vitalfruit

    - feather

    Important notes:

    - Slot+1 can only be bought once.

    - Quantity must be positive.

    !use <booster> [amount]

    Also works as:

    !useitem

    !boostitem

    What it does:

    Uses permanent booster items on your active creature.

    How to use it:

    Examples:

    !use protein

    !use protein 10

    !use shell 3

    !use vitalfruit 2

    !use feather 5

    Booster effects:

    - protein = +2 ATK each

    - shell = +2 DEF each

    - vitalfruit = +15 Max HP each

    - feather = +1 SPD each

    Important notes:

    - The game uses up to 10 at once.

    - It also stops if the creature reaches its booster limit.

    - Each creature can only take 10 total booster items combined.

    !powerup [amount]

    What it does:

    Uses Food to level up your active creature.

    How to use it:

    Examples:

    !powerup

    !powerup 10

    !powerup 50

    Important notes:

    - Current max per use is 50 levels.

    - Costs 1 Food per level gained.

    - Respects the creature’s current level cap.

    - Fully heals after the powerup.

    - Can trigger Torkaxa auto-evolution if the level threshold is reached.

  • ITEM EVOLUTION, FUSIONS, AND SPECIAL SUMMONS

    Updated for build: cbg_game_latest_v104.js

    ======================================================================

    ITEM EVOLUTION

    ======================================================================

    !evolve <item>

    What it does:

    Uses a specific evolution item on your active creature if that creature supports that item evolution.

    How to use it:

    Examples:

    !evolve battery

    !evolve lighter

    !evolve water

    !evolve meteorite

    Important notes:

    - Only certain creatures can evolve this way.

    - Your active creature must be the correct creature for that evolution path.

    - The required item is consumed when the evolution succeeds.

    Known item-evolution examples in the current build:

    - Beshara -> Bezilla with Battery

    - Xolion -> Electrolion with Battery

    - Chishashi -> Dandashi with Water

    - Mivion -> Lunavion with Meteorite

    - Shagraxa line supports item-based evolution paths as coded

    - Additional item-evolution support for creatures such as Lomashi and Chiket remains based on the current code rules

    ======================================================================

    FUSIONS

    ======================================================================

    !cerberus

    What it does:

    Fuses Mitheth + Michalia + Luzuun + 1 Meteorite into Cerberus.

    How to use it:

    Catch the required living creatures, get 1 Meteorite, then type !cerberus.

    !hinoshiko

    What it does:

    Fuses Arivion + Arishiko + 1 Meteorite into Hinoshiko.

    How to use it:

    Type !hinoshiko after collecting the required creatures and item.

    !sphynxira

    What it does:

    Fuses Rashira + Saphoria + 1 Meteorite into Sphynxira.

    How to use it:

    Type !sphynxira after collecting the required creatures and item.

    !axolotyx

    What it does:

    Fuses Droshyx + Lochashi + Torvet + 1 Meteorite into Axolotyx.

    How to use it:

    Type !axolotyx after collecting the required creatures and item.

    !shroomashi

    What it does:

    Creates Shroomashi from its coded fusion recipe.

    How to use it:

    Type !shroomashi after collecting the required recipe pieces.

    Important notes:

    - The recipe is enforced by the game code.

    - If any creature or item is missing, the fusion fails.

    !elexra

    What it does:

    Creates Elexra from its coded fusion recipe.

    How to use it:

    Type !elexra after collecting the required recipe pieces.

    !thicket

    What it does:

    Creates Thicket from its coded fusion recipe.

    How to use it:

    Type !thicket after collecting the required recipe pieces.

    !shaxis

    What it does:

    Fuses Shagvolt + Shagslime + Shaglava + 1 Meteorite into Shaxis.

    How to use it:

    Type !shaxis after collecting the required creatures and item.

    ======================================================================

    SPECIAL SUMMONS / SPECIAL EVOLUTIONS

    ======================================================================

    !kronus

    Also works as:

    !darklord

    What it does:

    Summons Kronus, The Dark Lord.

    How to use it:

    Type !kronus when you have 10 Soul Stones.

    Requirements:

    - 10 Soul Stones

    Result:

    - Summons Kronus (Dark)

    - Gives Kronus +100 HP, +100 ATK, +100 DEF, +100 SPD

    !abyss

    Also works as:

    !evolveabyss

    What it does:

    Evolves Void into Abyss.

    How to use it:

    Type !abyss when you have a living Void and 5 Soul Stones.

    Requirements:

    - Void

    - 5 Soul Stones

    Result:

    - Consumes Void

    - Summons Abyss (Dark)

    - Gives Abyss +100 HP, +100 ATK, +100 DEF, +100 SPD

    !morkage

    Also works as:

    !stormlord

    What it does:

    Evolves Kathoris into Morkage the Stormlord.

    How to use it:

    Type !morkage when you have a living Kathoris plus the required items.

    Requirements:

    - Kathoris

    - 1 Battery

    - 1 Meteorite

    - 1 Soul Stone

    Result:

    - Consumes Kathoris and the items

    - Summons Morkage the Stormlord (Electric)

    - Gives Morkage +100 HP, +100 ATK, +100 DEF, +100 SPD

    !death

    Also works as:

    !darkdeath

    What it does:

    Summons the Dark creature Death.

    How to use it:

    Type !death when you have the required materials.

    Requirements:

    - 10 Soul Stones

    - 10 Meteorites

    Result:

    - Summons Death (Dark)

    - Gives Death +150 HP, +150 ATK, +150 DEF, +150 SPD

    !dreadphyr

    Also works as:

    !summondreadphyr

    What it does:

    Summons the Air creature Dreadphyr.

    How to use it:

    Type !dreadphyr when you have the required materials.

    Requirements:

    - 2 Soul Stones

    - 2 Feathers

    - 2 Meteorites

    Result:

    - Summons Dreadphyr (Air)

    - Gives Dreadphyr +150 ATK, +150 SPD

    !dreadstone

    Also works as:

    !summondreadstone

    What it does:

    Summons the Earth creature Dreadstone.

    How to use it:

    Type !dreadstone when you have the required materials.

    Requirements:

    - 1 Soul Stone

    - 20 Meteorites

    Result:

    - Summons Dreadstone (Earth)

    - Gives Dreadstone +200 HP, +50 DEF

    !crysalis

    Also works as:

    !summoncrysalis

    What it does:

    Summons the Water creature Crysalis.

    How to use it:

    Type !crysalis when you have the required materials.

    Requirements:

    - 1 Soul Stone

    - 20 Water

    Result:

    - Summons Crysalis (Water)

    - Gives Crysalis +50 HP, +50 ATK, +100 DEF

    !ashenrax

    Also works as:

    !summonashenrax

    What it does:

    Summons the Fire creature Ashenrax.

    How to use it:

    Type !ashenrax when you have the required materials.

    Requirements:

    - 1 Soul Stone

    - 20 Lighters

    Result:

    - Summons Ashenrax (Fire)

    - Gives Ashenrax +200 ATK, +25 DEF

    !riftwalker

    Also works as:

    !summonriftwalker

    What it does:

    Transforms Solitude into Riftwalker.

    How to use it:

    Type !riftwalker when you have a living Solitude and the required Soul Stones.

    Requirements:

    - Solitude

    - 10 Soul Stones

    Result:

    - Consumes Solitude

    - Summons Riftwalker (Time)

    - Gives Riftwalker +200 ATK, +200 SPD

    Important notes:

    - Riftwalker takes Solitude's place, so a full party is allowed

    !epochis

    Also works as:

    !summonepochis

    What it does:

    Transforms Vexora into Epochis.

    How to use it:

    Type !epochis when you have Vexora at exactly 1 HP and the required items.

    Requirements:

    - Vexora at 1 HP

    - 1 Godly Tear

    - 1 Soul Stone

    Result:

    - Consumes Vexora

    - Summons Epochis (Time)

    - Gives Epochis +100 HP, +100 ATK, +100 DEF, +100 SPD

    Important notes:

    - Vexora must be exactly at 1 HP or the summon fails

    - Epochis takes Vexora's place, so a full party is allowed

    !aeorix

    Also works as:

    !summonaeorix

    What it does:

    Transforms Epochis into Aeorix.

    How to use it:

    Type !aeorix when you have a living Epochis and the required items.

    Requirements:

    - Epochis

    - 10 Soul Stones

    - 10 Meteorites

    Result:

    - Consumes Epochis

    - Summons Aeorix (Time)

    - Gives Aeorix +200 HP, +200 ATK, +200 DEF, +200 SPD

    Important notes:

    - Aeorix takes Epochis's place, so a full party is allowed

    ======================================================================

    SPECIAL RELATED NOTES

    ======================================================================

    Godly Tear:

    - Godly Tear is an item with a 50% drop chance from defeating normal Trinity with !trinity

    - Godly Tear is currently used for summoning Epochis

    Time-element special progression currently includes:

    - Vexora (catchable in !explore time)

    - Paravex (catchable in !explore time)

    - Nythera (catchable in !explore time)

    - Riftwalker (summon from Solitude + 10 Soul Stones)

    - Epochis (summon from Vexora at 1 HP + 1 Godly Tear + 1 Soul Stone)

    - Aeorix (summon from Epochis + 10 Soul Stones + 10 Meteorites)

  • !dungeon

    What it does:

    Starts or continues a dungeon run.

    How to use it:

    Type !dungeon.

    !dungeon start

    What it does:

    Begins a new dungeon run.

    How to use it:

    Type !dungeon start.

    Important notes:

    - Requires an active living creature.

    - Cannot be started while in certain conflicting activities.

    !dungeon status

    What it does:

    Shows your current dungeon floor, HP, rewards, and next choices.

    How to use it:

    Type !dungeon status.

    !dungeon safe

    What it does:

    Chooses the Safe path after clearing a floor.

    How to use it:

    Type !dungeon safe after clearing a floor.

    Effect:

    - weaker enemies

    - lower rewards

    !dungeon elite

    What it does:

    Chooses the Elite path after clearing a floor.

    How to use it:

    Type !dungeon elite after clearing a floor.

    Effect:

    - tougher enemies

    - better rewards

    !dungeon hell

    What it does:

    Chooses the Hell path after clearing a floor.

    How to use it:

    Type !dungeon hell after clearing a floor.

    Effect:

    - very high enemy levels

    - 4x base floor gold rewards

    - clearing Floor 9 on Hell unlocks Dark Rift

    !dungeon mystery

    What it does:

    Chooses the Mystery path after clearing a floor.

    How to use it:

    Type !dungeon mystery after clearing a floor.

    Effect:

    - random event or miniboss instead of a normal predictable path

    !dungeon heal

    What it does:

    Uses 1 Potion to heal between floors.

    How to use it:

    Type !dungeon heal after clearing a floor.

    !dungeon leave

    What it does:

    Ends your current dungeon run safely.

    How to use it:

    Type !dungeon leave.

  • !darkrift

    What it does:

    Starts or continues a Dark Rift run after it has been unlocked.

    How to use it:

    Type !darkrift.

    !darkrift start

    What it does:

    Begins a new Dark Rift run.

    How to use it:

    Type !darkrift start.

    Important notes:

    - Requires an active living creature.

    - Dark Rift must already be unlocked.

    - Has a 15 minute per-player start cooldown.

    !darkrift status

    What it does:

    Shows Dark Rift progress or remaining cooldown if you are not in a run.

    How to use it:

    Type !darkrift status.

    !darkrift safe

    !darkrift elite

    !darkrift hell

    !darkrift mystery

    What they do:

    Choose the next Dark Rift path after clearing a floor.

    How to use them:

    After clearing a floor, type one of the path commands.

    Path meanings:

    - safe = weaker enemies, lower rewards

    - elite = stronger enemies, better rewards

    - hell = extreme enemy levels, highest standard reward path

    - mystery = random event or miniboss

    !darkrift heal

    What it does:

    Uses 1 Potion to heal between Dark Rift floors.

    How to use it:

    Type !darkrift heal after clearing a floor.

    !darkrift leave

    What it does:

    Ends your current Dark Rift run safely.

    How to use it:

    Type !darkrift leave.

  • !hire 500

    What it does:

    Hires the currently spawned trainer, or levels up that trainer if you already own them.

    How to use it:

    Type !hire 500 while a trainer spawn is active.

    Important notes:

    - Costs 500 coins.

    - Rehiring the same trainer increases its loyalty level.

    !trainers

    Also works as:

    !trainer

    What it does:

    Shows your owned trainers and any current trainer spawn.

    How to use it:

    Type !trainers.

    !releasetrainer <slot or name>

    Also works as:

    !trainerrelease

    !firetrainer

    !trainerfire

    What it does:

    Releases one of your owned trainers.

    How to use it:

    Examples:

    !releasetrainer 1

    !releasetrainer exile

    Gaia

    • Lv1–4: Earth HP +10%

    • Lv5–9: Earth HP +12%

    • Lv10–14: Earth HP +15%

    • Lv15+: Earth HP +15%, DEF +5%

    Zephyr

    • Lv1–4: Air ATK +7.5%, HP +2.5%

    • Lv5–9: Air ATK +9%, HP +3%

    • Lv10–14: Air ATK +12%, HP +4%

    • Lv15+: Air ATK +12%, HP +4%, SPD +5%

    Kai

    • Lv1–4: Water ATK +5%, HP +5%

    • Lv5–9: Water ATK +6%, HP +6%

    • Lv10–14: Water ATK +8%, HP +8%

    • Lv15+: Water ATK +8%, HP +8%, DEF +5%

    Ember

    • Lv1–4: Fire ATK +10%

    • Lv5–9: Fire ATK +12%

    • Lv10–14: Fire ATK +15%

    • Lv15+: Fire ATK +15%, SPD +5%

    Joule

    • Lv1–4: Electric ATK +7.5%, HP +2.5%

    • Lv5–9: Electric ATK +9%, HP +3%

    • Lv10–14: Electric ATK +12%, HP +4%

    • Lv15+: Electric ATK +12%, HP +4%, SPD +5%

    Elijah

    • Lv1–4: ALL stats +8%

    • Lv5–9: ALL stats +10%

    • Lv10–14: ALL stats +12%

    • Lv15+: ALL stats +15%

    Exile

    • Lv1–4: Dark ATK +10%, HP +10%

    • Lv5–9: Dark ATK +12%, HP +12%

    • Lv10–14: Dark ATK +15%, HP +15%

    • Lv15+: Dark ATK +15%, HP +15%, DEF +5%

    A couple important details:

    • Trainer boosts are applied as multipliers to base stats, then rounded.

    • If a creature matches more than one trainer effect, they stack multiplicatively. Example: a Fire creature with Ember Lv10 and Elijah Lv10 gets ATK ×1.15 ×1.12.

    • Trainers apply to party creatures, not yard creatures.

  • !train

    Also works as:

    !creatureexpert

    What it does:

    Leaves your active living creature with Creature Expert R.P. for offline training.

    How to use it:

    Make the creature active, then type !train.

    Important notes:

    - The creature is removed from your party while training.

    - It gains 1 level per hour.

    - Training stops at level 50.

    - If a creature is already with R.P., the command shows its current training status instead.

    !pickup

    Also works as:

    !pickuppet

    What it does:

    Returns your trained creature from R.P. back to your party.

    How to use it:

    Type !pickup.

    Important notes:

    - You must have an open party slot.

    - The creature comes back at its updated level.

  • !relics

    Also works as:

    !myrelics

    What it does:

    Shows your owned relics and your currently equipped relic.

    How to use it:

    Type !relics.

    !equiprelic <name>

    Also works as:

    !relicequip

    What it does:

    Equips one relic you own.

    How to use it:

    Examples:

    !equiprelic emberfang

    !equiprelic nightsigil

    !equiprelic immortalfragment

    Important notes:

    - Only one relic can be equipped at a time.

    !unequiprelic

    Also works as:

    !relicunequip

    What it does:

    Removes your currently equipped relic.

    How to use it:

    Type !unequiprelic.

    Current relics:

    • Ember FangFire creatures +5 ATK

    • Stone PlateAll creatures +10 HP and +2 DEF

    • Storm CoreAll creatures +2 SPD

    • Divine SigilGod creatures +15 HP and +5 DEF

    • Greed Charm+25% dungeon coin rewards

    • Night SigilDark creatures +20 HP and +10 ATK

    • Immortal Fragment — combines all relic boosts:

      • All creatures +10 HP

      • All creatures +2 DEF

      • All creatures +2 SPD

      • Fire creatures +5 ATK

      • God creatures +15 HP and +5 DEF

      • Dark creatures +20 HP and +10 ATK

      • +25% dungeon coin rewards

  • !linkcode

    What it does:

    Creates a temporary link code so you can connect another account to this one.

    How to use it:

    Type !linkcode on the account you want to keep as the source.

    !link <CODE>

    What it does:

    Links another account into the source account from !linkcode.

    How to use it:

    Example: !link ABC123

    Important notes:

    - Used for cross-platform linking or renamed accounts.

    - Blocks while accounts are busy in PvP, trade, dungeon, or Dark Rift.

  • !challenge @user

    Also works as:

    !duel @user

    What it does:

    Sends a PvP challenge to another player on the same platform.

    How to use it:

    Example: !challenge @otherplayer

    !accept

    What it does:

    Accepts a pending PvP challenge.

    How to use it:

    Type !accept after being challenged.

    !attack

    What it does:

    Uses a normal attack in PvP when it is your turn.

    How to use it:

    Type !attack.

    !guard

    What it does:

    Uses guard in PvP to reduce incoming damage and interact with some abilities.

    How to use it:

    Type !guard.

    !special

    What it does:

    Uses your special attack in PvP.

    How to use it:

    Type !special.

    Important notes:

    - Specials have internal cooldown rules.

    !forfeit

    What it does:

    Surrenders your current PvP battle.

    How to use it:

    Type !forfeit.

  • !trade @user <yourSlot> <theirSlot>

    What it does:

    Offers a creature-for-creature trade.

    How to use it:

    Example: !trade @otherplayer 2 1

    Meaning:

    - your living creature in slot 2

    - their living creature in slot 1

    Important notes:

    - Both creatures must be alive.

    - Max level difference allowed is 10.

    - Trade is blocked during PvP, dungeon, Dark Rift, or other conflicts.

    !accepttrade

    What it does:

    Accepts a pending trade.

    How to use it:

    Type !accepttrade.

    !declinetrade

    What it does:

    Declines a pending trade.

    How to use it:

    Type !declinetrade.

    !canceltrade

    What it does:

    Cancels your pending or outgoing trade request.

    How to use it:

    Type !canceltrade.

  • !contract

    Also works as:

    !darkcontract

    What it does:

    Shows your current Dark Contract or tells you how to start one.

    How to use it:

    Type !contract.

    !contract accept

    What it does:

    Accepts a new Dark Contract from the Dark Trader.

    How to use it:

    Type !contract accept.

    Important notes:

    - Gives a random target creature to catch and turn in.

    - Rewards 1 to 3 items.

    - Soul Stone can only appear if the contract target is a Dark creature.

    - Contract cooldown is currently removed.

    !contract turnin

    Also works as:

    !contract claim

    !contract complete

    What it does:

    Turns in the required creature from your party to complete the contract.

    How to use it:

    Catch the requested creature and keep it alive in your party, then type !contract turnin.

    Important notes:

    - The target creature is removed from your party.

    - Rewards are added directly to your inventory.

    - Turn-in checks the party, not the yard.

  • ----------------------------------------------------------------------

    EVENTS AND CHAT CONTROL

    ----------------------------------------------------------------------

    !event eclipse

    What it does:

    Starts the Eclipse event.

    How to use it:

    Type !event eclipse as a moderator.

    What it changes:

    - higher God rare odds

    - higher explore spawn levels

    - shorter explore cooldown

    !chatmode full

    !chatmode compact

    !chatmode silent

    What they do:

    Change how much text the game sends to chat.

    How to use them:

    Type one of the commands above as a moderator.

    Modes:

    - full = most combat/event text

    - compact = reduced text

    - silent = minimal text

    ----------------------------------------------------------------------

    PROGRESS ADMINISTRATION

    ----------------------------------------------------------------------

    !transfer fromuser touser

    What it does:

    Transfers a player identity to a new username on the current platform.

    How to use it:

    Example: !transfer oldname newname

    What it is for:

    - username changes

    - moving progress to a renamed account

    Important notes:

    - Only moderators can use it.

    - The game blocks the transfer if the affected accounts are busy in PvP, trade, dungeon, or Dark Rift.

    ----------------------------------------------------------------------

    MANUAL EVENT SPAWNS

    ----------------------------------------------------------------------

    !ilikegold

    What it does:

    Manually spawns a Gold Goblin on the current platform.

    How to use it:

    Type !ilikegold as a moderator.

    Important notes:

    - If one is already active, the command reports the current one instead of spawning another.

    ----------------------------------------------------------------------

    WORLD BOSS CONTROL

    ----------------------------------------------------------------------

    !bossfight normal

    !bossfight elite

    !bossfight legendary

    What they do:

    Start a world boss fight at the chosen difficulty.

    How to use them:

    Type one of the commands above as a moderator.

    Important notes:

    - Only one world boss can be active at a time.

    - Players then use !bossattack to participate.

    ======================================================================

    COMMON ALIASES QUICK REFERENCE

    ======================================================================

    Player aliases:

    - !ascension / !ascensionbattle = !trinity

    - !usecrystal / !ascensioncrystal / !usecrystal2 / !ascensioncrystal2 = !ascend

    - !weakentrinity / !attacktrinity = !weaken

    - !thecreator = !creator

    - !cratures / !mycreatures = !creatures

    - !inventory / !bag = !items

    - !myrelics = !relics

    - !relicequip = !equiprelic

    - !relicunequip = !unequiprelic

    - !mystats / !activestats = !stats

    - !deleteactive = !release

    - !useitem / !boostitem = !use

    - !darklord = !kronus

    - !evolveabyss = !abyss

    - !stormlord = !morkage

    - !darkdeath = !death

    - !trainer = !trainers

    - !trainerrelease / !firetrainer / !trainerfire = !releasetrainer

    - !creatureexpert = !train

    - !pickuppet = !pickup

    - !duel = !challenge

    - !attackboss = !bossattack

    - !darkcontract = !contract

    - !goblinattack = !attackgoblin

    Moderator-only commands:

    - !event eclipse

    - !chatmode full | compact | silent

    - !transfer fromuser touser

    - !ilikegold

    - !bossfight normal | elite | legendary

  • - Arivion

    - Droshyx

    - Heartful

    - Hinoshiko

    - Mitheth

    - Saphoria

    - Shaglava

    - Torleth

    - Xolion

  • - Arichyra

    - Arivalia

    - Beshara

    - Luzuun

    - Rashira

    - Shagslime

    - Shroomashi

    - Torvet

  • - Chiket

    - Dandashi

    - Nomendo

    - Pynuun

    - Shagraxa

    - Torkaxa

    - Torkaxasaur

  • - Arishiko

    - Chishashi

    - Fenshion

    - Lochashi

    - Lunavion

    - Luphalia

    - Mivion

    - Shaxyra

    - Thicket

    - Vetara

  • - Bezilla

    - Electrolion

    - Elexra

    - Kathoris

    - Loleon

    - Lomashi

    - Michalia

    - Morkage the Stormlord

    - Shagvolt

  • - Axolotyx

    - Cerberus

    - Chief

    - Copper

    - Mia

    - Py

    - Shaxis

    - Sphynxira

    - Tofu

    - Trinity

  • - Abyss

    - Death

    - Grimere

    - Kronus, The Dark Lord

    - Solitude

    - Void

    - Yper