CATCHING
!catch
Catch the current wild creature if one is spawned.

!catch net
Use a Net for a guaranteed catch. Requires 1 Net.

ACCOUNT LINKING
!linkcode
Generates a link code for linking your other account.

!link CODE
Links your other account so both share the same creatures and progress across platforms.

SHOP / ITEMS
!shop
Shows the shop and your current inventory.

!buy potion
Buys a Potion.

!buy revive
Buys a Revive token.

!buy slot
Unlocks your 6th party slot.

!buy battery
Buys a Battery.

!buy lighter
Buys a Lighter.

!buy water
Buys Water.

!buy meteorite
Buys a Meteorite.

!buy net
Buys a Net.

!trainers
Shows your hired trainers and whether a trainer is currently available.

!hire 500
Hires the current trainer for 500 coins.

!releasetrainer 1
Releases a trainer by slot number.

!releasetrainer gaia
Releases a trainer by trainer name.

Trainer command aliases:
!trainerrelease 1
!firetrainer 1
!trainerfire 1

Available trainers:
Gaia — Earth HP +10%
Zephyr — Air ATK +7.5%, HP +2.5%
Kai — Water ATK +5%, HP +5%
Ember — Fire ATK +10%
Joule — Electric ATK +7.5%, HP +2.5%
Elijah — All stats +8%, including God creatures

To use !evolve:
- the correct creature must be your ACTIVE creature
- you must own the required item(s)

!evolve lighter
Shagraxa -> Shaglava

!evolve water
Shagraxa -> Shagslime

!evolve battery
Shagraxa -> Shagvolt

!evolve battery
Beshara -> Bezilla

!evolve battery
Xolion -> Electrolion

!evolve water
Chishashi -> Dandashi

!evolve meteorite
Mivion -> Lunavion

!evolve water
Lomashi -> Shroomashi
Requires: 1 Water
Result: Water creature with +25 HP and +50 DEF

!evolve battery
Shaxyra -> Elexra
Requires: 1 Battery and 1 Meteorite
Result: Electric creature with +25 HP, +25 ATK, +25 DEF

!evolve meteorite
Chiket -> Thicket
Requires: 1 Meteorite
Result: Air creature with +50 HP and +10 DEF

!dungeon start
Starts a dungeon run with your active creature. Has a 30-minute cooldown per user.

!dungeon status
Shows your current floor, enemy range, and dungeon state.

!dungeon next
Continues the dungeon using the standard path.

!dungeon safe
Takes the safe path: easier enemies, lower rewards.

!dungeon elite
Takes the elite path: harder enemies, better rewards.

!dungeon mystery
Takes the mystery path and triggers a random event.

!dungeon heal
Uses a potion between floors to fully heal your active dungeon creature.

!dungeon leave
Leaves the dungeon safely and ends the run.

DUNGEON RANDOM EVENTS
Mystery path can trigger:
- Merchant: 50% off the next shop purchase
- Healing Fountain: fully heals your active dungeon creature
- Trap Room: drops active dungeon creature to 50% HP
- Mini-Boss: a Level 100 Tofu fight

Dungeon floor clears also have a 1% chance to drop:
battery, lighter, water, net, meteorite, or potion

!trade @user 1 1
Offers a trade using your creature slot and the other player’s creature slot.

!accepttrade
Accepts a trade offer.

!declinetrade
Declines a trade offer.

!canceltrade
Cancels a trade you sent.

!bossfight
Mod command to start Boss battle(Kick Chat)

!bossattack
Attacks the active boss on your platform.

!attackboss
Alias for !bossattack.

!bossstatus
Shows the boss HP, timer, and attacker count.

Fusion commands require all listed creatures to be alive in your PARTY plus the required item(s).

!cerberus
Requirements:
Mitheth + Michalia + Luzuun + 1 Meteorite
Result:
Cerberus (God)

!hinoshiko
Requirements:
Arivion + Arishiko + 1 Meteorite
Result:
Hinoshiko (Fire)

!sphynxira
Requirements:
Rashira + Saphoria + 1 Meteorite
Result:
Sphynxira (God)

!axolotyx
Requirements:
Droshyx + Lochashi + Torvet + 1 Meteorite
Result:
Axolotyx (God)

!shaxis
Requirements:
Shagvolt + Shagslime + Shaglava + 1 Meteorite
Result:
Shaxis (God) with massive HP, ATK, and DEF boosts

!creatures
Shows your party, active creature, HP, items, coins, potions, trainers, yard count, and power rank.

!active 1
Sets your active creature by party slot number.

!heal
Uses 1 potion to fully heal your active creature.

!revive 1
Uses 1 revive token to revive a dead creature. If your party is full, it goes to your Yard.

!release
Deletes your active creature by killing it. It can still be revived later if you have a revive token.

!powerup
Twitch-only. Levels up your active creature and improves its stats.


!yard
Shows your Yard creatures.

!yard store 1
Moves a party creature into your Yard using the party slot number.

!yard take 1
Moves a Yard creature back into your party using the Yard slot number.

!yardupgrade
Increases Yard capacity for coins.

!challenge @user
Challenges another player to a PvP battle.

!accept
Accepts a pending PvP challenge.

!attack
Performs a normal attack on your turn.

!guard
Halves the next incoming hit and can trigger Water self-heal if your active creature is Water.

!special
Performs a stronger attack with cooldown and miss chance.

!forfeit
Surrenders the battle. Your active creature is defeated and the opponent gets rewards.

PVP ELEMENT ABILITIES
Fire creatures:
Chance to deal bonus burn damage.

Water creatures:
Small self-heal after using !guard.

Earth creatures:
Reduced damage taken from enemy !special.

Air creatures:
Chance to dodge attacks.

Electric creatures:
Chance to act first at the start of battle.

God creatures:
Rare divine aura that reduces incoming damage.

!ascension
Starts the Ascension battle against Trinity.

!ascensionbattle
Alias for !ascension.

!trinity
Alias for !ascension.

Ascension battle rules:
- Trinity is always Level 500
- Trinity has a random element
- Your living party creatures fight one after another
- Your creatures are not killed in this mode; they are left at 1 HP
- If you defeat Trinity, you receive 1 Ascension Crystal

!ascend
Uses 1 Ascension Crystal on your active creature.
Requirements:
- Active creature must be Level 100
- You must own 1 Ascension Crystal

Ascend result:
- Creature gets renamed to: Ascended CreatureName
- Creature’s level cap increases from 100 to 150